WOULD YOU BUILD A CRITICAL STRUCTURE WITHOUT A PLAN?
This three-day seminar defines the architectural models that enable detailed planning of multi-tiered client/server systems and applications, and explains how client/server affects application life cycles.
Basic client/server concepts may seem simple, but organizations adopting this technology quickly discover that building an effective client/server system is a painfully complex task. More than any other computing model, client/server requires careful planning—planning that encompasses not only the system's components, functions and interfaces, but also the effect of the system on the people who implement, manage, maintain and operate it.
The Multi-Tier Client/Server Architectures and Implementation seminar examines architectural models that facilitate planning of effective client/server systems and applications, organizational changes required for a smooth transition, and the impact of client/server architectures on SDLCs. Designed for students with an understanding of client/server concepts, the seminar provides:
Who will benefit?
This seminar provides a valuable foundation of concepts and insight to anyone involved in the planning or development of multi-tier client/server systems and applications, including programmers, development managers, project leaders, and technically-involved end users. Knowledge of and/or experience with client/server concepts is prerequisite.
Ensure a smooth and effective transition to client/server.
Call 1.800.756.9450 to schedule this seminar or request information about other Socrates Group seminars. If none of our standard courses fits your special needs, we'll gladly create one that does.
The Case for Architectures
Building an effective information system requires detailed plans. We show how architectures answer critical questions before a project is begun and insure that focus is not lost in the process of implementation. Popular architectural models, such as the Gartner model, are analyzed and their weaknesses exposed.
Business Technology Vision
The foremost architecture is the business technology vision that drives the project. In this module, we describe the components of a business technology vision and use an exercise to help participants create a vision for their organization.
Application Architecture
Spreading applications and data across a network requires thinking about the general structures of distributed applications and data. In this module, we introduce the Services Model, which breaks the application into manageable layers of functionality. Topics covered include:
Technology Architecture
The technology architecture expresses the business technology vision and the application architecture as service interfaces and specific product choices. We discuss how these choices are made most effectively and related issues involving distributed data and network bandwidth. The Services Model does double-duty here as a simplification device. Topics covered include:
Process Thinking
Both technology and business models are changing at a frightening pace. Taking advantage of these changes requires a revolutionary way of thinking about technology and organizations that revolves around process rather than tasks and data. This module analyzes this new way of thinking and shows how client/server—a process-driven computing model—mandates its adoption. We show why the efficient transfer of information is as much dependent on business structure as on enabling technology.
Software Development Life Cycle Issues
Client/server radically changes the way software is developed. This module explores the impact of distributed processes and data on methods used to implement systems. Topics include:
When & Where Does Client/Server Fit?
If client/server technology is still evolving, how do you determine when and to what extent to implement it? This module discusses the factors you should consider before making a move and introduces the Project Risk Assessment Profile, a valuable tool for determining the risks associated with client/server projects. Topics include:
Retraining
This module looks closely at the retraining needed to move to client/server and lays out a development plan for personal growth. Topics in this module include:
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