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Seminars That Make Sense of Client/ServerThe Socrates Group offers seminars that cover all aspects of client/server computing, including its roots, conceptual models, architectures, hardware, operating systems, connectivity, costs, risks, and much more. The concepts and methods presented enable the rapid creation of distributed information systems that support continuously changing business needs. Organizational, managerial, and human issues that invariably arise in every client/server project are carefully addressed. Socrates Group seminars are intense, fast-paced, and involving, with lively and colorful demonstrations and graphics that clarify difficult concepts. Examples of real-world client/server successes and failures highlight common problems and solutions. Dialogue rather than lecture, each seminar adapts to the particular needs of each class. And illustrated course notes, echoing the presentation, become valuable reference material when a seminar is completed. Following are brief descriptions of Socrates Group seminars, with an option for viewing each in greater detail. |
Client/Server OverviewThis one-day seminar presents a comprehensive overview of client/server technology, using metaphors and images that transcend culture and mindset. (1 day) | ||
Understanding LANs and WANsThis one-day seminar presents a comprehensive overview of enterprise connectivity, facilitating communication between connecters and connectees. (1 day) | ||
Client/Server Rapid DevelopmentFor software developers and development managers with some experience creating simple client/server applications using visual programming tools and relational databases. A step-by-step guide through the process of designing, creating, testing, and modifying distributed, multi-tier graphical client/server applications. (4 days) | ||
Fundamentals of Client/Server ComputingFor developers, managers, project leaders, end users, and consultants. Introduces basic concepts, architectures, and software life cycle issues. (3 days) | ||
Client/Server Management IssuesFor development managers, project leaders, and technically involved end users. Focuses on software life cycles, cost, risk, retooling, and retraining issues. (2 days) | ||
Client/Server Concepts & IssuesFor computer professionals and technically involved end users. Introduces the full spectrum of client/server concepts, architectures, life cycle changes, and management issues covered above. (4 days) | ||
Client/Server TechnologyFor computer professionals and technically involved end users. Provides an understanding of the emerging technology that makes client/server possible. (3 days) | ||
Multi-Tier Client/Server Architectures & ImplementationFor developers, development managers, project leaders, and technically involved end users. Examines architectural models that facilitate effective client/server design and software life cycle issues. (3 days) | ||
Object Oriented Analysis & DesignThis four-day workshop develops intuitive guidelines for designing efficient and maintainable object-oriented programs. (4 days) | ||
C++This five-day hands-on workshop provides the knowledge and skills required to design and code understandable, extensible, and efficient C++ programs. (5 days) | ||
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